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Process

Designing for the shelf, not the screen

Written by

Mara Ellis

Filed under

Process

Published

Reading time

4 min read

Process

A plain jar with a single black band stands out against a blur of colorful packaging on a shop shelf

Excerpt

Packaging lives under bad light, next to louder neighbors, in the hands of someone in a hurry. A few habits for designing work that has to survive a real shop.

Most packaging is approved on a laptop. That is a problem, because nobody buys a jar on a laptop. They buy it under fluorescent tubes, from a shelf crowded with forty competitors, often from two meters away and usually in a hurry.

Print it early, print it badly

On every packaging project I print the first rough layouts at actual size on cheap paper by the end of week one. They go on a shelf in the studio next to whatever is in the kitchen cupboard. It is humbling. Details that looked refined on screen vanish, and a logo that felt timid suddenly becomes the only thing you can read.

I also photograph the mock-ups with my phone under the worst light I can find. If the hierarchy survives a blurry photo in a dim corner, it will survive a supermarket.

Design the side panel first

The front gets the attention in presentations, but the side and back carry the real information: ingredients, instructions, legal copy, recycling marks. If the system can’t handle those gracefully, it is not a system. Starting with the hardest panel forces decisions about type size, grid and tone of voice that make the front easier, not harder.

Respect the hand

A pack is held, turned and opened. Weight, texture and the sound of a lid matter as much as color. For Norrø we spent a full week testing papers that soften with use, because the founders wanted the bottle to look better after a month in a bathroom than on the first day. You can’t judge that from a PDF.

None of this is new. It is just easy to forget when every review happens in a browser tab.

Written in Lisbon

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