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Code

Glass Weather

Medium

Code

Year

2025

Tools

Three.js, GLSL, Blender

Code

Shader study of wet glass with condensation trails refracting warm paper tones and a single cobalt light

Notes

A real-time glass shader built to answer one question: can a screen feel like looking through a wet window? Refraction, a slight chromatic split and a slow condensation map do most of the work.

It started as a hero idea for a skincare client and turned into a weekend obsession. The final version runs at 60 frames per second on a five-year-old laptop, which mattered more to me than any extra effect.

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