Code

Notes
A real-time glass shader built to answer one question: can a screen feel like looking through a wet window? Refraction, a slight chromatic split and a slow condensation map do most of the work.
It started as a hero idea for a skincare client and turned into a weekend obsession. The final version runs at 60 frames per second on a five-year-old laptop, which mattered more to me than any extra effect.
2025
Next experiment